
So, in order to copy a file from the game into our mod so that we can change it - we need to find the game files. This means that you can copy any file from the game into your mod, change it - and you can easily change how the game looks / works or plays. You can turn it on/off with the check box.įirst, a quick primer on how mods work: Whenever CK2 tries to load a file, it will always load it from a loaded mod first (if it can) before loading the file that comes bundled with the game. You have now created a very basic mod! It doesn’t do anything yet, but if you fire up the Crusader Kings 2 launcher, you should be able to click on the “Mod” tab and see “My Awesome Comet Event” in the list of mods. At the end of the process, you should have the following Ī file called: “My Documents/Paradox Interactive/Crusader Kings II/mod/getting_started.mod”Ī folder called: “My Documents/Paradox Interactive/Crusader Kings II/mod/getting_started/” You might need to make a “mod” folder here if you don’t already have one and then you can unzip the template mod above into this directory.


Now, go to your “My Documents” directory and go into the folder “Paradox Interactive” and then “Crusader Kings II”. You can download the template mod at the end of this post. A mod simply consists of a text file containing some basic information about the mod (like the name) and a folder full of content files. We’re going to start by creating a new mod that you can turn on/off in the launcher. We’ll do this by finding the event itself among the game files and then edit it. What we want to do is change this (Image of Comet Event) to something more. We assume that you are using Windows throughout this guide, but only a few things should change for macOS or Linux. This guide will not go over more advanced topics, but for those interested in moving forward with their modding feel free to look over the resource available to you in the user modification forum ( ) or the CK2 Wiki ( ). It is probably one of the more basic things you can do with modding and this should be considered a primer to see if you want to mod more things in your game. Well you might be in the right place, in this guide we’re going to, step by step, go through how you add an option to an in-game event. If you would please answer the above poll we would be eternally grateful for your input!
