
Each berry heals 1 HP and feeds the eater for a day. A Druid or Ranger can feed up to 10 people indefinitely. This is important on long journeys when food can be scarce. One berry also feeds the eater for an entire day. 10 berries worth 1 HP means you can spread this spell out and bring back up to 10 allies with one use of this spell. That’s 10 times you can keep allies from dying in battle. This spell lets you make 10 berries, each healing a hit point. Goodberry is another one of those spells that seems pretty useless, with a berry only healing a single hit point, until you take into account how important that 1HP can be when you are about to bleed out. Heals 1d4 + your casting modifier, and an additional d4 when cast at higher levels. Available to Bards, Clerics, and Druids. Use when someone is making death saves. Quickly bring allies back from the brink of death! Any amount of healing is good when someone is unconscious. Bonus action to possibly bring someone back from the brink of death? Yes, please! This is something anyone can see the value of, and the casting time is why this spell makes this list. This perception of a lack of utility vanishes when you see that casting time.
It only heals 1d4 plus your spellcasting modifier. This spell, on its surface, seems pretty useless.